What: Closed Press Where: E3, Los Angeles, USA
Games where there is a tight interaction between the characters, today you can count on the fingers. And such that also with a deep and well -thought -out story, even as its weight in gold. Of the recent, only I recall Brothers: A Tale of Two Sons (ideal sample of the game about cooperation of the actions of heroes) from developer Yusef Fares. Then he made a game under the auspices Starbreeze Studio , And now by the forces of its own small company Hazelight And with money EA (within the framework of the program Originals ) does … no, not the continuation of the Brothers, but a completely new game. And the name is to her A WAY OUT. And, surprisingly, it is this that is the most vivid impression of the EA press conference, where the game was announced.
"Escape", is it you?
First Natural Association: on the screens in front of us they play a kind Prison Break. They show us an American prison: two convicts, Leo and Vincent, plan an escape. Well, what else to do to prisoners, only digs to dig and dream of the will. We know this yet "I will run from the show".
Nota Bene: Leo and Vincent are not brothers. And at first they will enjoy each other at all. But close relatives turned out to be … developers who gave the characters their appearance. This, in fact, is Yusef Fares himself and his brother. They even write Motion Capture – in confirmation, Yusef showed a video on a personal laptop, where Muzzle with a brother dashingly simulates. The heroes, apparently, will not share something in the game ..
But back to places not so remote. Leo and Vincent have reasons to run here and now vary, but their common goal unites. And yes, they hint to us that in fact, in the best traditions of Hollywood, they are innocent … Although when the prisoners considered themselves guilty at least in something?
To the heroes can not be able to cope alone, and here the most interesting begins – the mechanics imprisoned under the game on the separated screen. Here's an example for you: to get into the prison laundry, Leo climbs into the box, and Vincent pushes him in front of him on the cart. At this moment, one player controls the cart, and the second observes what is happening through the slot in cardboard.
What is curious if the one who pushes the cart will start some kind of cut-scene (for example, a conversation with a security guard or other prisoners), a player that controls the “fan of Snake’s creativity” will still fully control what is happening for him The game does not freeze. You can sit in the box, watching everything through the gap, or you can get out and stun the balabol guard.
And here is another example. When the stage of the scrupulous study of the prison is completed, several thousand circles in the prison courtyard are wound, and the habits of each guard – have been studied to the smallest detail, not to mention their (guards) work schedule, the moment of the truth will come – the escape – the escape.
One of the stages will be the rise in a narrow concrete mine: freedom is squeamish somewhere upstairs, in a hundred meters. How to be? Of course, interact. Heroes stand their back to the back and begin an exhausting ascent, resting their feet against opposite walls. It is important for players at this moment to coordinate the teams given to Leo and Vincent.
The price of freedom
We smear the time in advance, and now we are already in the closed presentation of the game only for the press, and Leo and Vincent gained freedom. The stage in conclusion is only a small part of the game, developers promise. As the first episode "Escape". And now the second has come – we are hiding at large.
So, Leo and Vincent are sitting in the old Masklkar and looking at the gas station. The pockets are empty, and you need to get money. We prepare the robbery of the cash register. But first, you have to decide who will go to business with a gun, and who is with fists: there is only one weapon in the glove compartment, and two heroes.
At this very moment, the game prompts to interact not only in the game, but also in real life: your humble servant played paired with a foreign journalist, and about half a minute we really argued, who would get the gun. And then it turned out that it was necessary to physically exchange PS4 gamepads: the gun was in the hands of Vincent, colleagues in the offense.
We go. First of all, we examine the room. Leo, for whom I play, cuts the wire of the wall phone, and Vincent, the character of the partner, lusts a random buyer among the shelves with products. If all this is not done, then at the time of the plaque a stranger will call the cops by phone, or even with fists will attack. To persuade a person to disappear as soon as possible, he can be frightened or politely agree to the choice of Vincent and a batch journalist. On the left side of the screen, I see that the tactful approach did not work, and I had to explain (a circle of phrases familiar in many games appears on the screen) in a rude form).
Everything, no extraneous eyes. Vincent instructs the gun on the cashier and requires money. For reliability, the trigger is pressing … A shot into the air. At this moment, it turns out that our heroes are exceptional pacifists and in fact flies will not offend and grandmother will translate across the road. They will not allow people to kill people in the game, you can shoot only in the air to scare or prove your position. And so it will always be.
Heroes are pacifists for a reason. One of them, as it turns out later, was just born a baby. And we will rush to the hospital to his wife, risking to be caught.
Vincent starts a story scene in which the cashier takes out some funny trifle from the cash register. At this time, Leo freely “enters” the KAT-scene and “leaves” the frame depending on the actions of the second player-me.
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I'm just heading into the utility room to clean the safe, there is nothing at the checkout. But it wasn’t there, some guy was admiring what was happening from the back room all this time and now pounced with his fists. The interaction is again in use: Vincent drops off from Leo offender. Real gameplay about interaction in, excuse me, action. We are getting it off. The howl of police sirens is heard, the cops learned about the robbery. We get off by car … everything turned out.
At the end of the demonstration, Yusef assures that this is only one of the possible examples of how events could develop in this tiny episode. The buyer could not leave and intervene personally. Or call cops by phone, and then everything would have turned out to be a pursuit. If the heroes immediately checked the back room, the brawl, which protected the dangerous moment, would not happen ..
And so on. Variability and sensitive interaction of the heroes – two pillars a way out.
“I was a bunch of everything, you,” Yusef shows one of the journalists, “he had a bunch of everything, so Vincent with Leo all the time in his life. But at the same time they are still good guys. The shit of the Lord!"(In fact, the expression was used much more unprintable.) With these words Fares said goodbye to us.
And I can only add that it will be possible to play not only sitting on the same sofa with a friend, but also online. In general, stock up on friends. So that again everything is not to "get off".
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