– Well, why?! – cried out evil, turning to the arbiter. – Why is good always winning? It's me always sticking it with my nose into the sand!
– Good wins the glasses! – the referee explained solidly.
Peter Bormore
If you do not look after a magic country for a long time, all sorts of unnecessary empires are being starting in it. It happened this time: the elves lived, they didn’t push, when suddenly! – And Antiquity with columns, legionnaires and gladiators reigns around. It is good that I found an antihero, ready to save inhabitants from impudent patricians, cruel laws, and at the same time from dwellings, values, money, lives and everything else.
He walks widely through his native country, rattling with a armor, waving a pin, throwing a lightning with his hand and sparkling a formidable eye from under a fashionable helmet. It cannot be bribed, and you cannot agree with it. He takes everything out only by pointing with a finger at a favorite thing. The Haller Army of Demons, accompanied by his lord everywhere, flashes a hurricane in cities and towns, killing the defenders, stitching the fences and pulling out chests. And no one can withstand the united relics of the demonic henchmen and their silent Lord of Darkness.
Although some will try.
The son is not responsible for his father
The former dark lord finished poorly – so bad that the whole area where his tower of darkness stood was unsuitable for life. This happens. Harmful work, profession costs. But the habit of the Lord of Marry Bonded Fruit. Many years later, a mysterious boy appeared on the eve of the winter holidays in one distant northern town – he was silent, gloomy and wrapped in the very eyes, which, by the way, burned with unquenchable fire. There, at the city gate, the boy picked up a flock of demons, recognizing in it the promising qualities inherent in their long -termged overlord. The proposal of demons was simple: if you want to be rich, if you want to be happy, stay, boy, with us – you will be our king!
Having matured a little and matured, the newly -made dark lord went with his modest army to the surface. There are many things, and one thing is more important than the other – to increase and diversify the army, to train powerful artifacts, to get gold to repair the collapsing citadel, to find out who is at the top there, with whom he is fighting … And if some kind of girl is attractive and unstable along the way, then and then. You can marry once or twice.
Leads the protagonist Overlord 2 Fate in his father’s footsteps: through portals he appears on the surface, calls for a demon army, leads a rustle and returns to his dark citadel. Even outwardly a son-exactly a copy of the dad in the best years. But inside – he is completely different. He does not have father's altruism, there is no desire to help neighbor. He no longer climbs into the swarm of peasants and hobbits and even why he came, does not say – silently destroys the villages and cities, takes all gold and values. Instead of him, his demonic servants say, and those inhabitants of the city who survived after raiding, envy the dead. However, Vladyka does not have time to magically enslave the townspeople, and they calmly run with cries until his departure.
And there is a house in this approach, because it is not worthless to the dark lord, sticking out his tongue, run and make someone's quests there. The evil ruler must come, crush the resistors, take his own and leave. So we are now doing – we capture cities, get artifacts, and not our fault is that along the way we will crush the empire. For – what do they!
The only character who is commanded by us with impunity and directs the plot on the rails is the demon of the demon, which has long known to us, who has become old and became even more like a master of iodine from the time of the first part.
I'm bored, demon
Demonically-mountain jester has not disappeared anywhere-in the new fortress, he to the sounds of harp and drum (stolen, of course) solemnly reads us aloud the laudatory wires about our recent deeds. Fighting demons of poetic gifts are deprived of, but there, on the surface, are indispensable – in battle, and in robbery, and in secret operations. The lop-eared miracle bogati is still the same noisy, loud and curious-everyone around them, chasing small animals, drink everything that is burning, and even in battle they find time to bring the owner prey. But it is easy for them to forgive this, because they not only wiser, but also learned new tricks.
Color differentiation of pants remains the same, and most of the game we are looking for demons of different colors, which fate has pretty much scattered. Brown devils are the same harsh warriors, the army of the army. Grab weapons and equipment right on the battlefield. They know how to survive the best. Red – arrows, arsonists and at the same time fiery resistant fire fighters. They quickly die in battle and irritate this, since to protect them that hemorrhoids. Green – masters of secrecy and ambushes. Eat poison like pies. The blue are the strangest of all: they are protected from magic, revive the dead, can become invisible and, in addition, the only ones who know how to swim and do not die, being in the water. All the rest – they die in the water only, in whole bundles, if they gleze and send them to the reservoir. Fortunately, such a nuisance rarely happens. Demons are now not inclined to suicide, they rarely get stuck in the landscape, not fatally, they react quickly to the “Everyone to Me” command, if they are conscious and do not burn.
An excellent innovation was the opportunity to personally “move” into the demon in order to get to where the lord does not crawl, or where he should not see him. When you need to secretly go through the whole fortress or, having changed off with eared legionnaires, to capture the catapult, a flock of demons will perform much better without its large, noticeable host.
Another new skill of demons is also useful – the ability to go around wild animals. Brown demons look great on the wolves – the equestrian detachment of such “pocket orcs” makes enemies from their feet and brings confusion into the ranks of the legionnaires. Green prefer spiders, with which you can safely climb the walls. Red demons go around the salamander and become real perfumes – destroy enemies with deadly fire at a distance. But the blue did not get riding animals. I say, everything is not like people.
Theoretically, the demon army can be used cunningly and strately – for example, drive the Reds on the hillock, put green in an ambush, and hit the front with “stuck” brown and thereby ensure a victory. But a smoother and frameless console interface is so inventive (it was in the first part) that will be repaired by any tactic. And why cunning and crawling, when you can just hide on the right enemy with the overcoming of goals (also a console twist) and send all the vatagu into battle, having broken after them into the ranks of the enemy with a macer and lightning at the ready. Alga! Perhaps the SDU. If not, we will retreat to the nearest wells and replenish our color army. Theoretically, demons can be spent everyone, and this is an unpleasant outcome, but in order to be completely without souls, you need to try hard.
The enemies, by the way, also became more interesting. The soldiers of the empire were especially distinguished – the dense system of legionnaires is invulnerable to fire balls, lightning and very stable even against the foot of brown demons. If the legionnaires formed a “turtle”, the attack in the forehead generally becomes impossible. You don’t want to, but think about how to do it – either hunt for a centurion, or go around.
We need to sit on something
And it supports interest! The game becomes more like a puzzle, and in every difficult position there is usually a solution: a narrow hole leading to the rear of the enemy, the fragile logs of the house, the ownerless grenades to the joy of red, or even the cores of the catapults, flying, actually in us, but in us, but in us, but If you stand in front of a number of legionnaires and bounce off in time ..
Occasionally it is necessary to sacrifice a dozen or two demons to defeat the strengthened soldiers. However, to the demons that – after death they are hung together in the afterlife, always ready to return to the battlefield. It is in battle all on one face, and in the depths of the citadel in the cemetery you can see both the name, the level, and even the cause of death. The coolest lord may resurrect, "spending" several recruits. However, why bother the fallen, if you can make the same recruits cooler, spending several thousand gold on improvement.
Mated artifacts, crystals of power and soul of demons are spent on the forging of new armor and weapons. The choice is interesting, especially closer to the end of the game – it is rarely useful to a deafening mace (kicking a lying enemy is safer) and a helmet that doubles the number of shower collected (more demons – fewer problems).
In the throne room of the Citadel, the Vladyka takes visitors and chooses where to go – either to go through the plot, or to visit the already visible location, re -divide and rob – just like that, for the sake of chaos. And at the very top of the tower, the beloved spouse lives and hints that it is time to update furniture and rugs.
I won, then I'm kind
The entire dark citadel could replace a single menu in which there would be improvements to weapons with armor, and strengthening spells, and training and resurrection of demons. But it is necessary – and not without reason it is arranged so that after the missions you have to run along its levels and gloomy corridors. The lord of horror should have a house! He should have a place where you can return from any portal, interrupting the task halfway to buy the curtains or spend on improving the spell, the artifact captured by servants on the surface. He is so hard for him! He has to resist a huge empire. You know how sad it is when the only hit from the catapult disinfects the lord? It is taken by the console management of its own army! It is easy with demons when you command them at the level of “everything is on the attack!"," All in that direction!"And" All to me!", But when it is necessary that the red demon (one thing) takes an ownerless grenade (one thing), set it on fire, carried it and put it at the feet of the legionnaires – dancing with a tambourine begins. Half a dancer for a green frame!
Vladyka is not easy when he tries to direct his demons to the rear of the enemy, and instead the camera sticks out when he wants to send his lightning to the demons, and instead there is enough of one of his demons – there is nothing to be done, there are little keys on the gamepads, the developers combine them In strange combinations.
Finally, the lord wants to grind the tooth when he dies, and the nearest point of auto -preservation is ten minutes of the game. Of course, our hero is a living embodiment of evil. But so that such console … Why understand things so literally?
Fortunately, this world is even a little bad at least at times, but, unlike our hero, not angry. He plays on our side and takes care that we have no reason to lose heart. Throughout the plot, there is often a feeling that the developers invisibly monitor the hero with kind, slightly tired eyes. Every hundred meters at the level of the ground, a teleport crawls into the fortress and wells to replenish the army. At a difficult moment, when health is running out, a dark lord can retreat, look for a red potion in barrels, or even return to the nearest gates, completely restoring both magic and health. If there is no gate and wells with features nearby, and the army is very battered and thinned, jumping jugs with screaming gifts inside appear nearby. Yes, so dishonest. But for some reason I don't want to swear on this occasion.
• • •
From the fields to the very outskirts, the Dark Lord passes as the owner. From the snowy north, we go to the elven sanctuaries, from bamboo groves to resort cities, from the mountains infected with magic – to ancient policies. Then we float on the ship, then throw the catapults huge stones. Then we steal along the corridors of the fortress and arrange ambushes on the guards, then we fight with gladiators and wild animals in a huge coliseum. Yes, there is a main villain and besides us. But we will destroy him not for dubious affairs, but simply because he got up on our way. For the black lord can be only one.
To me, my faithful devils! The emperor will not hide behind the stone walls, magic barriers and a turtle system of legionnaires. Before us he is just a puppy! So go ahead, a thousand devils! Or do you want to live forever?!
Verdict:
Army of smart demons, a cozy citadel and a faithful bulav – what else the modern villain needs to conquer the empire? In the footsteps of his father there is a new black ruler, and his temper is cool.
[[Break]]
Be a dark lord
Each self -respecting gloomy lord should be well versed in his abilities and soberly evaluate his capabilities and restrictions. Evil is a hard everyday work, it is a dangerous profession, and those who scream for a long time shouting for a long time: “Ha ha ha ha ha ha! I will invincide!"
Yes, it is our Black Black Vladyka is very strong, especially at the beginning of the game. But in the battles with the empire and he can very quickly die not only under the blows of swords, but from the city of arrows, from copies of ballist, grenade explosions and from the same catapult stone. In order to protect your person, there is an army of demons, always ready to go to the front line and risk the carcass. But demons often need support how infantry needs a tank. And then go on stage, all in black.
Ax, yes
Near battle is what the Dark Lord is traditionally strong. He is protected by solid armor, and a two -handed sword, a hammer or a mace not only destroy enemies, but also bring chaos into their ranks.
The main blow is straightforward, but you can always rely on it. This is our bread and oil. It is great not only for the elimination of individual enemies, but also for breaking into barrage, demolition of buildings and breaking barrels and boxes where valuable things can be. Every third blow to the same enemy, it is believed, causes more serious damage. This helps in a battle with strongly wound opponents. In general, hit them until they fall.
If the enemy crept up to you from behind, you can try to get it with a quick blow from the turn, pressing the backward movement and impact button. This https://cocoa-casino.co.uk/ does not always work, but it looks impressive.
The combination of the button of the impact and the use of magic launches a blow hitting in a circle. As it is easy to guess, it is intended for those cases when there are many enemies around and they are relatively weak (if they are strong, it is more profitable to beat each individual). Another way to use a circular strike is the fight against grocery agents. If you catch the moment when the giant is gathering to knock you down from American football, and make a circular blow, there is a chance to puzzle the gladiator so that he will forget where he was going to run.
Dwarf and lightning
Magic is good in that it can be used at a distance from enemies. The distance is small-only two meters for the “evil presence” and three or four meters for the “electric lause”. But even such a distance can mean the difference between the entering the peak of angry legionnaires and not falling on it, between the destruction of the enemy, climbing the ledge and the death of your wards from its grenades. In addition, some enemies cannot be defeated without the use of spells – for example, elven priestesses, which only with lightning can be smoked from their shelters.
Magic has a little minuses. She spends Manu, who then needs to somehow replenish, and she is ineffective against magical creatures.
The first spell that will be available to you is fast blows with an electric label, not too strong, but at the beginning of the game are quite useful. When you begin to find spells in the world and with the help of demons to transfer them to portals, you will open the most useful in the game the spell of the “evil presence”, or, more simply, lightning. This spell can only be applied to the highlighted target located next to you. The button for him is the same as for an electric blow, but it should not be pressed, but to squeeze it – and then the zipper will begin to beat on your goal, quickly demolishing her health. There is no easier and safer way to cope with individual heavy -armed legionnaires.
Lightning has one unexpected application – with its help you can enslave civilians. To do this, you need to hit them with a “presence” as usual, but not to finish, but to stop the spell, demolishing the character only a quarter of health. After that, he knelt down and begins to follow you, attacking your enemies. Whether we need it or not? On the one hand, the heels of civilians, even very weak, can really be accidentally helped in battle or distract the enemy. But on the other hand, they are not so hot, but they confuse under my feet, so I would not do this, except on the assignment in which you need to destroy or enslave the city.
The third spell is called "Galo". It allows for a while to strengthen the demonstrations nearby. To apply it, you need to clamp the keys of movement to the left at the same time, movement to the right and the spell button. Yes, it is not easy to remember all combinations, but there is already control that you can’t hang spells and actions on different buttons in principle.
For information: Although individual keys can be reduced, all their combinations remain unchanged – and blows, and commands, and spells. In the training mode, the default keys are always indicated, so if you changed the layout, you will have to remember that where it was.
The longer you hold the Galo combination, the more the spell will be charged. If you keep it to the end, the spell will work differently – it will explode, scattering the enemies around.
The last spell in the game belongs to your army, and you will get it closer to the end of the game. Squeeze the Magic Magic use key that sends forward demons, and you will grab one of them. Now you can throw it into the enemy as a small flying shell of reusable use. If a blue demon came under his arm, he will produce the effect of the ball on the pins. If red, it will hit enemies with fire. The green demon will poison them with a cloud of poison, and blue will release the deafening magic.
The longer you hold the demon in your hand, the faster it will fly and there will be more the effect of it from entering the enemies. You can not throw it, but wait for the complete charging of the spells and thereby sacrifice to himself, correcting his health. This opportunity to exchange soldiers for your own life is most likely not useful until the fight with the final boss, where you will find yourself in a large harassment.
By the way, about the first -aid kits
The Dark Lord, like any self -respecting fabulous villain, has a strips of health and mana. Health is reduced when they shoot at us, they beat, bite, explode, use magic – in general, there may be plenty of reasons. When health runs out, the lord is spectacularly disinfected and goes to the place of the last conservation point. A strip of mana shortens when we intensively use spells-and after that it does not increase, so after some time we can no longer effectively put pressure on the enemies with our “evil presence”. What to do?
The easiest way to correct things is to approach the teleport, no matter, large or small, field. Both health and mana will automatically replenish to the maximum. Alas, it is rare to fight next to the teleport, and it is impossible to lure enemies to it. But no one forbids, having received in the face, to run back in level and recover at the teleport.
The second method is also simple – red and blue potions, which often lie in innocent barrels or boxes. They can be grabbed by yourself or directing the Army of Demons to the barrels – they will bring you any prey, including potions. Sometimes demons are so carried away that even in battle, surrounded by enemies, they break up a random box, find something interesting inside and run to us to share joy. They are so direct! In addition, the bottle of health brought in the battle can determine its outcome! So if you suffered in the battle and there is no teleport nearby, look for ownerless boxes and send your demons to them. Sometimes in battle the first -aid kits fall out of enemies – this rarely happens, and each time in very hot battles. And in rare cases, health and mana increase slightly for no apparent reason. There is a lot in the world … In any case, you will not be left without health in the last, most difficult levels of the game, after you learn the spell sacrificing your fighter.
There is another, exotic way to replenish forces – with the help of enchanted weapons that steal from enemies, health or replenishing when the mana strikes. But it is not so easy to get it – you need to spend a lot of money on the best samples of weapons, power crystals and demons.
In addition, in one place of the plot at your disposal there will be an artifact, from which you can recharge Manu for an unlimited number of times.
What a tyrant you are?
If health and mana are obvious things, then the tendencies of the gloomy lord to different types of tyranny are an inconspicuous parameter, although important.
How do we prefer to treat other people – kill them or turn them to slaves? The tendency can be shown in handling plot characters and with conquered cities. The more consistent the sovereign in his behavior, the more he receives from his features the nature of the benefit for himself.
Anyone who loves to overdo it with enslavement over time faster and easier turns people in zombies with lightning. His Galo spell gives more strength to demons, and being abandoned, such demons fly further, and the effect is produced more destructive.
Anyone who prefers to kill, eventually learns to use the “evil presence” spell further and kills with it faster. His "Galo" gives a stronger explosive wave, and the sacrifice made to the sacrifice is divided by a lot of health.
From an economic point of view, it is more profitable to enslave cities if you are going to play for a long time and return to them many times to choose gold, weapons with equipment for devils and who turned out to be superfluous souls. To those who are not going to linger in the game for a long time, it is better to destroy the city and take the prey for yourself.
Call a demon, but dear
Besnowan of four varieties, a gabble's watga – your army, support and protection. You can handle them as carelessly, and they will not run away and will not take a bit, with funny clicks going into battle and even dying with joy. Learning to treat them is easily, it is more difficult to become a demonian master … and you don't need.
How many demons you can call at the same time – it depends on how carefully you are looking for artifacts in the plot. At the very beginning of the demons at your feet no more than five, closer to the end of the game – over thirty. How many demons do you have in the reserve of all – it depends on how quickly they are “consumed” (all the statistics are recorded, then you can see it) and how vigorously you are gathering life forces that fall out of animals, enemies and sometimes from barrels. If the demons are over, there is nothing to do – we will have to return to the area where we were already, and hunt for animals.
The situation is slightly complicated by the fact that the vitality of different colors fall from different enemies. If you, for example, often drive demons of the same color, they can become a scarce product. And do not forget that souls are also spent on creating magical armor and weapons. There are few demons in reserve – not to see a new gun!
Four colors
Brown
Brown demons will pass the whole game with you from beginning to end with you. They are the only type of demon that you do not need to look for stumps and under the stones. And their skills are the simplest – to put on the enemy, to thresh, to bite and at the same time not to die as long as possible. For the lazy dark lord, brown demons are the perfect ridge of the army, especially if you help them with a mace or a sparkle.
You will quickly notice that brown adore dressings and put on everything that they will find on the battlefield – from the heads of snowmen to the helmets of the legionnaires. In addition, they grab their weapons in their hands and use it. The most interesting thing is that they really become stronger with weapons and more protected in clothes.
This is interesting: In addition, with experience, all demons grow in level. It is a pity that such subtleties in the game are not visible and in all details they can be seen only posthumously, in the cemetery. The only thing that can be seen in the game is the averaged power of your army as a percentage. One hundred percent – an army from unarmed recruits. Four hundred percent – an army of perfect soldiers.
Almost at the very beginning of the game of brown demons can be put on wolves. Riders can do many useful things. For example, at full galloping to knock enemies from the feet and bring confusion into the ranks of the legionnaires. And also – jump the abyss, getting to the strengthened enemies and unattainable levers.
Red
Red demons – arrows and part -time fire specialists. If a burning barrier must be attached in the plot place, we call the Reds, and they draw fire. If you need to pull out the artifact from under the fire jets, only red can do this. Lighting – also in their part. Several fireshariks – and a barrel with explosives is already ready to explode. Reds also know how to handle the Reds-to choose, set fire, take it somewhere while the wick is on-they can.
In a normal battle, they are used as a rifle detachment capable of throwing an enemy from three meters with small balls of fire. Red demons – very fragile and constantly die from any enemy sneezer. As folk wisdom says, every red demon should do three things in life: throw a fire ball, get into battle and die. Nothing can be done with it. It’s good that usually the Reds are more than enough – a shower of this color is a lot everywhere, and a lot of demons are not required to set fire to plot barrels.
Closer to the end of the game, you will have the opportunity to put red demons on horseback on the fiery salamander. As a result, you will get the perfect detachment of long -range battle, which is very convenient to send enemies to hunting – salamanders do not jump, like wolves, but quickly ride and spit on the go on the move. A large flock quickly burns an enemy detachment, rolling around it inaccessibility. In addition, salamanders can roll on a fairly steep inclined plane.
Green
When you need to run into someone until he looks, there is no better green demons. Their specialization is poison and dagger. In battle, they are not much more resilient than red, but deadly when they are pounced from behind the whole crowd. Standing on the spot, blue demons quickly turn into security mode, where they are always ready to jump the enemy on their backs when it passes by. In addition, green are resistant to poisons – can pass through barriers from green smoke and remove poisonous obstacles.
The main problem with green is that there are not many places where they shine in the game. The level with secret penetration into the fortress is yes, it was created just with an aim under the "greens". In the spider temple, you also can not do without them, and yet – in the final battle, where you need to jump the boss on your back. In other places they – do not sew the mare tail. Ambushes? Why take risks with flimsy demons, look and destroy patrols, if you can get to be honest? Direct attack both simpler and more economical in terms of demons.
In the spider temple, green will learn to saddle stylish black spiders. This will not add fights for them, but will make it possible to run along the walls.
Blue
Blue demons are not fighters, although they are honestly trying to do something in the battle. They resurrect the fallen and therefore can conditionally be considered healers. Sometimes the Blue Demon begins resuscitation right in the battle, and this is normal – it is better to do it right away until the carcass of the fallen demon disappeared.
The second quality of the blue is the ability to swim. If you send demons of a different color to the water, they will drown, even if the water is a dark overlord knee. Losing the whole army at once is a very unpleasant outcome. Fortunately, the game has only a couple of places where they have to besiege the demone so that they do not drown, and only one place where only blue demons can be used because of the water.
Another quality of blue fighters is the ability to become invisible at the time of movement. Since they are no fighters, it is useless to use this property for ambushes. Invisibility is useful only where you do not have demons of other colors, and you need to get into the rear and pull the lever.
In a word, blue are strange demons and are very rare, only where you can not do without their unusual properties. At the end of the game, for example, you must definitely have blue demons with you to clear them like bulldozers toxic zones of magical infection.
Go there, I don't know where
The basics of managing demons is easy to understand. Two main keys – one sends the army of demons forward to where the lord looks and points with a finger, the other – calls them back, under the feet of the owner. The longer to clamp the key, the more demons will go to the indicated side. If you squeeze the return key, then the demons will first return one at a time, and then the horn will sound and the whole army will immediately understand that its place is next to the Lord. The same two buttons call for demons from wells and return them there.
Sent to battle, demons rush forward about twenty meters and make decisions on their own. If the enemy meets, he will be attacked, if the fence is discovered, it will be tried to break, the ownerless barrels and boxes will be broken, and their contents will be brought to the owner. True, sometimes that they picked up all the falling things out, you have to send them for good several times in a row. You need to collect prey without delay, since it tends to dissolve in the air over time.
The third key is responsible for the guard flags. You need to use them in the game not only for tactical arrangements of troops, but even when demons should be left behind and do a couple of things to yourself (for example, deal with dangerous grenade launchers), or when it is necessary to leave fragile demons away from the battlefield. To remove the guard flag, you need to highlight it and call for demons – all at once or one at a time.
With the help of four keys, you can distinguish demons of four different colors to give commands only to them. If you click on the Demon color key to the second time, the team will be given only to those who are riding. If you click the third time – only on foot demons.
Finally, if you squeeze two keys at once – sending and returning demons, they will go into the “autonomous movement” mode and will run on the map with the whole bunch where the lord is looking at. The further send a crowd of demons, the more difficult it is to manage them, so it is better to stand closer to the place where you are going to send them. The usual use of autonomous demons is a bypass of enemy troops from the rear through narrow aisles where the ruler cannot pass, or the use of levers in hard -to -reach places. The usual rule is if you are at a dead end, look for small paths to send demons alone.
Employment in subordinates is a new and very interesting concept. This can only be done in the plot places where a special witchcraft stone appears. Send demonet to the witching stone and hit it with lightning. Interestingly, in moments when you control the demon, the game does not think how much you have lost the demon, and always throws you new ones without restrictions.
Entering the battle, demons are pounced on the next goal in the indicated direction. If you hold the army sending the key and turn the pointing finger, you can clarify who exactly to attack the demons. If you need to attack one specific character – for example, a centurion – you should use the button to memorize the target, highlight it and send the whole army forward. The figure over the head of the target means the number of demons that eat on him.
The Dark Lord himself does not know how to use levers. Demons always do it for him. To turn the lever, highlight it and send the demons forward. By default, the number over the lever means the number of demons necessary to turn it. Sometimes there are enough fewer.
Demons drag everything that lies badly – from money to crystals of the forces necessary for forging new armor. However, the most difficult things without your team will not touch. Highlight a rare artifact and send demons at it. If an artifact is needed according to the plot, demons will drag it where you need. If it is needed in your fortress, they themselves, without a reminder, will drag him to the nearest teleport and unload him there. There are several types of artifacts:
- Spell stones teaching new "sorceresses".
- Mana idols that increase your strip of magic.
- Health idols that increase your HP.
- Idols of demons, increasing the number of demons, called at the same time, by five.
- Blacksmith artifacts that open access to new drawings of weapons and armor.
- Magic catalysts that allow us to strengthen the already found spells.
To improve magic or chop the helmet, you need to return to the citadel. So it’s worth saying a few words about her.
My house is my citadel
Throne hall Citades – a place for relaxing and listening to jokes, for choosing new tasks, preserving and listening to plot dialogues, including quarrels of your wives.
IN Blacksmiths You can purchase for several thousand coins of improvement for demons of different colors – from the first level to the fourth. First of all, improve brown demons – you can’t make a mistake with this. Of the helmets, first of all, it is worth constraining a “evil eye” that doubles the number of souls collected and thereby – your army. With this helmet, you are unlikely to ever be left without demons, and it is much more interesting than the “infernal commander”, which only increases the number of demons under your command. Simple mathematics is better than a hundred demons in a well than an additional five at your feet.
“Infernal armor”, on the other hand, perfectly protects, but it is also expensive that you will have to think twice before forging it.
As for the weapons, I first advise you to chop the "crazy baton", knocking enemies from the feet. The best support to demons in battle cannot be wishing. Also interesting, although roads, the “sorcerer”, restoring Manu with the death of every enemy, and the “reaper”, which steals health from enemies.
IN demonic burrows There is nothing especially to do, but you can look at the cemetery and resurrect the strongest dead demons, exchanging their lives for the life of recruits. It was not that it was very necessary, but someone may like the idea to go to battle with veterans. Just losing them again in which case will be doubly sorry.
Finally, upstairs, behind the throne hall, – living quarters , where your wives live in the company of comic demons-Dvoretsky. For some reason, it was there, in the far corner, the developers stuck a place for managing spells where you can exchange catalysts for improving any of the witchcraft spells available at your disposal. There you can also see a strip-indicator that determines your tendency to destroy or enslave.
In addition, it is here, in residential premises, that you can spend money on gifts to your wives. If you buy your beloved wife, all the fins and the furniture that she asks, then she will reward the Dark Lord. In a woman. If you understand what I mean. GHM. But we will not see anything interesting in Shepard's style or even more so Geralt – the developers are strictly intermittent.
The adventures of the Wittleman
In Nordberg – winter holidays, and at the gates of the city a lonely witch boy who dreams of getting to the city dolls. Other children do not like him, and the guards do not let him in. We will act! And the demons suspects that the guy will go far in the field of evil and chaos will help us with this. The first five demons will go to your service after you bypass the barrier, break the snowmen, drive the children away and magical spark, set fire to the wicks of missiles. In the ditch, the Wittleman and five brown will finally reunite and become a single fist that breaks the road to the target.
From now on, and in the future you will throw demons not only into battle, but also on robbery – the robbery of the baskets and boxes with the help of the henchmen will give you the first booty, and brown – the first combat equipment. Clean the barn and, running to the city gate, make sure that you are not waiting for you here. The gates are locked, the children ran away, the situation is hopeless.
But here is a kind of cute girl named Kelda, imbued with sympathy for an evil boy, will show you the way through the gap in the barn (do not forget to clean the chests). A well -fortified snow fortress with a moat and walls will be found in the courtyard. It’s good that a rocket is standing nearby – and how bad that a hail of snowballs extinguishes a wick you set aside. To drive off the children from the walls, you will have to take advantage of the ability to send a hide of demons in the direction you need. On a narrow path on the left, they will get to the snow fortress, easily go to the walls and drive children away. Now you can calmly set fire to the rocket and run through the gap in the wall in pursuit.
Children hid in a secret house and do not want to go out. It's okay – we do not need them, but their "clothes, glasses and a motorcycle". Highlight the house as a goal and send brown inward – they will come out already dressed in children.
It remains only to return to the gate and, under the protection of the disguise, get inside. Having walked around the area in a circle and robbing it, set fire to the wick of a large rocket aimed at the festive Christmas tree.
The case is done. The holiday is ripped off.
But the spoiled holiday soon spoils even more when catapult stones fly from the city walls. Nordberg besieged by the legion of the Empire. A certain unsympathetic subject declares himself a new governor, and the centurion demands to give out all the magicians.
“But we are peasants, we have no magicians,” the headman is perplexed.
Dark guards attached to the legion with magic detectors insist that magicians are in the city. Finally, the headman is realing who we are talking about, and throws the Wittleman from the wall. We need to urgently make legs – and our demons will help us in this.
Run along the road, clearing the shutters of the legionnaires with the help of demons. From the blockage of stones, roll right and break through to the catapult. The soldiers will not end just like that – they are reborn in the tent, so take for the habit of destroying the tents of the legions and the needle of local residents as soon as possible so as not to fight them endlessly.
Having driven a dozen demons into the catapult, expand it, scatter the running legionnaires and break down the stone blockage.
Run along the opening path. Put brown on wolves, send riders to deal with archers. In a pile of cells, free the gohti cyclopes-it will become your ram. With the help of the gross power of the yeti, break through to the water. Now no one will catch you.
Proof of force
The Borda Gnarl doubtfully examines a piece of ice in which the Wittleman diligently depicts Ner-Zhula. It looks like evil has a chance! But let the guy first prove that he is able to be a dark lord! And at the same time it grows up a little.
Today is not a boy, but the husband will be held under the wise leadership of Gnarla tests for professional suitability.
Break the barrels that cover the passage. Free the ice of our old acquaintance – Yeti. Learn to call demons from the mine and return them back. Lie brown on the yeti and, while they hold it, shake the last piece of ice from his paws.
Now we need to bring down a wooden bridge, drive off the demons and set them again on the yeti so that the beast open the road from the cave to the white light.
After making sure that there are no values in the cave, go out into the fresh air. Here you will first take up the prey of shower – so far from the cubs of seals. Get brown to the maximum, give the evil goi by susals and see how local residents fly.
Move along the coast to ice floes, where fluffy animals live. On the way, destroy the needle and eliminate the hunters. Liberation of the wolves, put the demons on them on horseback.
In one of the needle, a lever is hidden, opening the way to seals. But before arranging a bloodless slaughter, you will have to fight with several elves, outraged poaching. The main elf's name is Florian – you will meet him more than once by the plot.
Now that you have thirty souls, time to go for the elves in pursuit! They have technology. They have a magic that we would be nice to borrow.
Get rid of adult seals that have blocked your path. From hunters who move from the hill, fight off energetically, but without fanaticism – they will not end until you go around the hill along a gentle slope and destroy the needle.
Going to the cliff, you will find that the path to the left is closed at the fork. We'll have to turn right and, destroying hunters with their dwellings, get to the pier. How to get rid of copies of copies, you already know.
The fight with the yeta has a relatively easy. The first game boss after all. First, we lupit the massive carcass to everything that is, then we destroy the jumping elves and drop the boat, breaking two pillars with the help of demons. Repeat twice. The offended cyclops floats with the elves, and we, as you remember, still need to get to the sanctuary.
Turn out to the exit from the pier and, taking a couple of steps, turn right to the right. It seems that not only we, but also the empire are interested in the sanctuary. Get rid of the legionnaires and go to the arches of the elven underground features.
Nordberg sanctuary
Legionnaires have already laid a paw on a spell stone. Not for long. Clean the hall from soldiers, break the wooden barrier. Make sure that the Dryada, who is invited by Florian, does not want to let you through the bridge, and grab the magic stone (to allocate a goal, send demons to it so that they drag a stone after you).
You have nothing more to do here, so go out.
Dwarfs! Small creatures the size of a mouse, and they sound the same. They insist that the stone of the spell must be given to them, and they are already bouncing from anger. Their heels! The game will invite you to kill a thousand gnomes as a side task. There are nothing interesting in the stamping of gnomes – this is for lovers of console pastime. It is not necessary to fulfill this dubious “achievement” at all, especially now – in any case, later on the plot you will fall into the cave, where the gnomes rod with endless crowds.
Behind the bridge you will find a portal in your evil tower. Having pushed a stone into it, demons will give you one of the most useful spells in the game – a dark presence. This is something like lightning from Star Wars, but with its help you can not only kill and turn to your side, but also set fire to the fire hazardous and activate the magical. Kill three and enslave three more citizens.
Make sure there is nothing more to rob, and return to the tower through the portal.
Do what Gnarl asks, – go around the tower, eat up in it. Fly into the nest of demons, in a blacksmith, go up to living rooms.
Do not pay attention to the mess. The repair will end soon, and the once abandoned tower will become a wonderful place finished according to the tastes of the dark lord.
Having finished with business, listen to the traitor from Nordberg. City in the hands of the empire. He would also come in handy.
Return to Nordberg
The fiery barrier prevents the city. Red demons would come in handy here, but they are not yet. Do not look in the sanctuary? Take a stone of health and stone to the portal, increasing the size of the army to twenty demons.
Once in the sanctuary, use the artifact to move to one of the demons – send the servants to drive a round dance around the stone, and hit it with a spell.
Now you can go around the root shuttle along a narrow path and attack the Dryad. When she leaves the battle, destroy the barrier. The road is open! To return to the body of the Lord, take the demons to him or hold the spell button.
No matter how funny spherical fairies look like, they are very dangerous, as they hypnotize your demons, lead behind them and can drag them into water or into the fire. Seeing flying hearts, find and kill the fairy as soon as possible.
Move forward, destroying fairies, predatory plants and crystals.
When Florian puts a barrier from two dries on your way, do not enter into battle, but turn into the passage, move off the hill and destroy several gnomes.
Sin the demons along a narrow improvised bridge and cross yourself – the depth is not terrible to you. Before the next crossing, you have to leave demons behind. But for a long time you will not be left alone – soon you will meet the Reds, and they will open the passage for you. There are demons – it remains to find their hive.
Move around the cave, burning obstacles and gnomes. The hive was found, but he is behind the river. How to get to him?
Use the elevator, go down the hill to the Dryads obscuring the passage. Now, with the help of fire and several brown, called from the well, you can easily cope with woody guards.
Fighting the elves, get down to the elevator. There is a glorious battle and no less glorious robbery. Do not forget musical instruments – they will look great in the throne room.
There is ahead to move back to the demon. Get down the path, drive away the elevator and raise it so that the lord himself can use it. In a battle with the Dryad, set the grass – it will be more fun.
When you overturn the statue of the Queen Fairy and pick the mana stone, she will appear herself. And the queen will be very unhappy. While the stones fall, use the statue as a bridge and finally grab the red hive. Having dragged him into a teleport, follow.
Now in the throne room you can from time to time approach the jester and listen to how he reads poems about your exploits. The more feats, the wider the assortment of verses.
Go into the blacksmith – wobble new weapons as soon as possible. First of all, you should improve the quality of brown recruits – you will most often use these demons.
Nordberg assault
Now that you have red, you can easily overcome the fiery barrier – make the demons absorb the flame. Behind the damper that is right at the portal, you are waiting for a ballista, so go bypass. To cope with a detachment of legionnaires, kill the centurion. Smell the tent. Do not miss the blacksmith.
Having break through the legions, you will get to the ballista that you can capture and with its help to clear the area from enemy soldiers and tents. Now your path leads to the excavation site. But first, roll right at the fork. Exlaim the barrel with fire hacks of red demons. Remember that the Reds are not afraid of fire, but from the explosions will die in the same way as everyone else.
Soldiers guard cages with wolves. Soldier – destroy, wolves – saddle.
This is a bug: Don't even think to go along the path further. Brown jumps from the wolves, but they will not be able to climb back – the animals will be inaccessible, in the zone where it is forbidden to ride. If you still get caught, try kicking the wolves back-to where they can be saddened.
You can try to leave the riders in place and go along the path further to lower the lifting bridge. In any case, you will need to return to the excavation site. Here you have to solve a kind of puzzle. How to get into a pit? How to get rid of barriers and legionnaires?
To get started, get rid of interfering soldiers with riders. Throw it with firewalls to whom you will reach. After that, send the riders on long logs so that they can turn a lever that produces a trolley with explosives.
When she stops, set fire to her red and try so that none of them is injured. Now you are in the pit. Do not touch the next trolley. Get rid of the soldiers to whom you will reach. Use horsemen to turn another lever and roll out a new trolley – it can be used to blow up a small detachment of legionnaires.
When the battle subsides and tents collapse, take brown and make them push the trolley to a bunch of cobblestones. After that, blow up the stones in the usual way. Share the legionnaires – now you have a lever that produces a trolley for the rails leading to the city.
You have already realized what we are closing. Strong gates of the city and dynamite – a great combination. But before rolling the trolley to the city, you will have to return along the rails and clean the area from legionnaires. How to cope with archers, you know – it will be easy when your brown on the wolves.
Place the first trolley next to a bunch of stones over which archers stood. The reward will be a perch anema to you, increasing the size of the detachment.
For information: If the wolves end, go to the dead end where you repaired them from the legionnaires, and take up the repair. There you can replenish demon detachments.
After that, grab the trolley with brown, roll it to the edge of the platform, set it on fire and blow up. So you will get rid of not only the gate, but also from their defenders. Do not forget about the ballist, which can be directed to the gate and to the walls.
When the battle is over, go to the gate of another trolley. A dark crystal will be a reward.
Move through the streets, trying not to fall under the explosions of firecrackers. Eliminate the barriers from the townspeople with the help.
The governor fled on a moving platform to the lower part of the city. But he won't go far. Go to the temple and destroy it.
Move through the bridge to the locked gates and climb the path to the ballista. It is dangerous, so the shot area must be passed as soon as possible. Grab it and firing enemies within reach. After that, send the henchman to throw off the statue of the governor on himself.
After that, you will need to decide whether to kill the governor or make it your zombie. As you already know, the choice between enslavement and destruction will affect your “karma” in the future and strengthen certain spells.
In any case, you will get the first friend of life. She will become Kelda – once the same girl who helped one evil witch to get into Nordberg.
To occupy the city, you will have to spend fifty shower shower. There is nothing to be done – you need guards to protect your possessions. In the future you can return to the city and collect tribute – it will be posted right by the portal.
What to do now? Do the enslavement or extermination of hundreds of citizens? Do not necessarily. They will bring a tribute to you so – not enslaving the city, you will lose only additional souls with a seal farm and weapons from local blacksmiths. One way or another, so far you cannot find a hundred citizens at once. You can return to the tower and continue to build your intrigues, and leave the side quest for later … or do not touch it at all, leaving this cheerful pastime by the owners of the consoles.
Advice: When you have all four types of demons, it’s good to drop into Nordberg, to swim on a raft on a small urban lake to the stone of health, with the help of blue and green demons to walk along the whole streets, collect artifacts and values. The last levels are complex, and you need all the souls that you can gain, the best weapons and very strong demons.
From ball to the ship
A resident of Nordberg, already familiar to us, reports that several local residents are trying to free the ship frozen in the ice and escape on it. Why did we not call us?
Having gained a two -color army, clean the chests with a tribute and go out the gate to the village of Northern Harbor. Your old enemies – hunters – will not be a big problem, if you crush their houses in time and eliminate copies.
After destroying a flock of gnomes, set fire to a pit with a resin and, through the open passage, move on. There are only three pits, and if you set fire to everything, the ice will melt – the ship will be free.
Go around the new group of hunters from the flanks and break the wooden structure on which they are worth. Ahead is a barrier. Red demons will help to extinguish the fire, and brown – to break the wooden barrier.
Behind the bridge, take another village of hunters storm. Turn the lever opening the damper. The pit was filled with a resin that you can set on fire. There was one more.
After the battle with another group of hunters (and after the slaughter of seals, if you are not too lazy to get a few souls) you will go through the bridge and you can set fire to another hole.
However, the ship is still in the icy captivity, although there are not so many ice left. What to do? Return to the village. There was another pit with resin – if you set it on fire, the entire northern harbor will burn.
A certain local resident will offer you to show mercy – not to set fire to a giant pit with resin, but to “win hearts” of ten local residents, so that they throw the ice with firecrackers. The choice is yours. Do as the chosen karmic path tells you. In any case, you will have to fight hunters and elves.
When the ship is free, sit down on it and go sail! Get out with management. Learn to accelerate and turn around.
Boxes that swim in front are disguised mines. Push pieces of ice to them and swim further. The fairway in front is blocked by the elf ship. It is easy to clear the path. Swell to the shore, forget several large seals and, waving your arms, run to small. They will jump from ice into the water in a panic and swim directly to the mines. Oh! The elf boat drowned.
Our next stop is the eternal light, the Elven Island of Everlaite. But the path there will be long and … a little stupid.
[[Break]]
Trouble came – open the gate
Before us is the most confusing and unintelligible level in the game. There is nothing particularly dangerous in it, except for the pursuit of the elven ship, but you will have to run pretty. And these mermaids are calling to kisses, all such air ..
The path to Everlaite is closed by gigantic gates locked in four castles. We will unlock!
Swim to the pier, land your "landing" ashore. Have to fight with jumping elves. There are a lot of them, and they jump, it seems, even above the usual. Grab the first key (hefty idol), clear the bamboo thickets. Go through the tunnel and put the key to the pedestal. It would seem that the matter is simple. But this is only the beginning.
Go down the stairs and go up to the bridge where there is another fight. Do not forget to destroy the bamboo "houses" of the elves, otherwise the flow of jumping enemies will not run out.
Boot on the platform and go down to the lower level. Grab the second key and look at the fragments of the ship. They close the road, but it is easy to push the ship into the water, if you run a chain of barrel explosions.
Open the second castle. The elves were worried and dragged the third key to their ship, away from the gloomy lord. Naive creatures! They underestimate the entire power of the dark side.
Go through the tunnel, eliminate the elves, avoiding the poison cloud if possible. Return to your ship and move to the giant gate. And here is the Elf ship. Pursue him – let the Reds throw his sails with fire. Get rid of mermaids quickly and personally – damned waterfowl aunts greatly slow you. If you are lagging behind the Elves ship – it's okay, wait for it in the second round. But stay away from his ram.
When the elven sails are burned, take the ship to board. Now you have not only the third key, but also a nice boat with a powerful ram. Return the ship to where it sailed – there you will find a castle for the third key. Stir the idol from the deck and use for its intended purpose. You will have to return to the ship bypassing, using the “explosive” capabilities of the red demons.
This is important: Following the plot, it is easy to miss two important improvements. Health I will be selected on one of the islands. Take it, unload it onto the ship, get off the elves and pus it into a small portal next to the place where you exploded the ship thrown ashore. On the shore of the Central Island you will find an artifact that increases the size of the army.
To get to the last key, use the new capabilities of the ship. Having accelerated, break the stone blockage to the left of the gate ram. Try not to fall under poisonous bombs – go around the elves on the bamboo platforms on the left and right and drop them to the ground.
The last key will protect many ugly eared creatures. They will not end until you eliminate the bamboo "houses". Having broken down to the key, take it and open the last lock. The gates are open.
Now nothing will prevent you from getting to the Elf of the Paradsk Island, the Imperial Resort.
Nothing but a gigantic spider, the appearance of which the lord missed, looking at the telescope to the shore, namely, on the dignity of a local beauty named Juno.
Jungle Everlate
Women ruined more than one dark master. Fortunately, although we lost the ship and the army, but are still alive. Cursed Arachnids mixed all plans! Once on the shore, the Dark Lord must have a dozen of his faithful henchmen out of the spider cocoon.
Beat the first demon and repel the attack of spiders that came running to the noise. Do not forget to pick up green souls falling from spiders – they will be very useful to you to call you a new type of demon.
When choosing treasures, go up the stone steps to the fork. Save two more demons and advance to the gates along a winding path, freeing along the path of several more demons.
After a short battle with the elves, look ashore, where there are many ownerless fragments, and get ready for a battle with an elven priestess. These strange creatures try to resemble ancient fertile figurines. Their weight is their weapon. When the priestess stands on the platform, it is inaccessible to demons, but you can tickle it with a dark presence to make it jump back. Get rid of spiders as they arrive.
If you have lost a lot of effort in battle – it's okay. Near the portal, restoring both health and manu. Passing by the poisoned walls to the river, stop your subordinates – God forbid, they will drown. Then you will go alone.
And here is a giant panda. The beast looks quite good -natured. So it is actually. Panda will not attack if you do not touch her or her favorite bamboo shoots. But the trouble is – behind the bend on the left, the second panda guards the bamboo through which we need to cut through.
What to do? As soon as possible to get through the thickets and hide around the bend so that the panda does not follow.
This is a bug: If the second panda rises right in front of the thickets and wipes them out, you will have to use the long and tedious tactics of its murder: they got inaccessfully near the beast’s face, spent the whole mana on a dark presence, and then we beat and carefully bounce back after each blow. So slowly piked you can kill. If there is very little health, you can return to the portal and recover. But Panda will also restore health entirely.
The third panda guard the last section of bamboo thickets separating us from green demons. Panda will chase you, and it can be driven to a narrow passage from the other side to get to the bamboo and get a few green demons in order.
For information: Now you can calmly spend demons on finishing panda. Your fighters on this part of the level will not be able to end in principle – new ones can always be picked up in a agreed place.
They don’t know how to swim green, so you cannot return with them yet. So the very first, peaceful ramp will also have to be killed. Behind her – passage. Let the green clear the area from the poison. Break the brick wall and free another brown prisoner of spiders.
After the battles with spiders and priestesses who do not want to let you go further, you can, having made a circle, return to the place where the Reds were left and brown. By the time you get to the giant statue separating you from the portal, the number of brown cocoons from cocoons should reach a dozen. The right henchmen will help you to push the statue to you.
Now that in your ranks green, poisonous walls will not become an obstacle. Behind one of them is a new spell that causes a shock wave and enhancing the demons, and after the other – the road to the hive, which the bad soldiers of the empire dragged to their castle.
Approaching the gate, you will see how the legionnaires bring the hive into the castle and drag the beauty that you saw into the telescope. The girl was accused of witchcraft. If she is innocent, she needs to be saved. If guilty – all the more!
At the end of a small path, find the artifact and get in a green demon for a while. There is a bunch of fun!
Capture of the castle
Visit to the green demons of the imperial fortress is the most exciting part of the game. This is the only secretive mission in the game. It is entirely based on the ability of green to hide in the shadows and arrange ambushes. Last but not least, it is interesting in that the green demons in it do not end, and they can be spent left and right. Let's start!
You will fall into the fortress along a small inconspicuous path to the left of the gate. Eliminate the soldier. Clean all the boxes and barrels to which you will reach. Open the gate, standing on the slab. Remember where the green hive stands. You will take it a little later.
Pay attention to soldiers dressed in strange armor and armed with even more strange devices. These are the so -called fighters, the worst enemies of demons and dark lords. You can cope with them, but only if you run away from an ambush at once. Attacked from the back, the fighter will not be able to apply its superweapon.
Go down the stairs carefully, avoiding the fighter patroling the yard (or killing it from an ambush). His partner stands with his back to the wall, and it is impossible to sneak up. Use a distracting maneuver – free the gnomes from the cage, and while the gnomes and the fighter run towards each other, boldly rush to the lever, open the door and leave. However, you can kill from an ambush if desired and the second fighter.
The next anti -Magic warrior will stand with your back and easily let himself be stabbed. Now you can drag the green hive through the gate.
The next gate is locked for the hive, but demons will be able to leak into the Great Hall, where they will witness how the girl so loved by us will be accused of witchcraft. Naturally, the beauty is unlocking, but is it possible to convince the Matron, who are sure that Juno has fascinated their husbands? However, the main accusation will be a certificate of magic guards guarding the castle, who smell magic from afar. The beauty would be given to fighters, but the centurion wants to personally spend a couple of tests, so we still have time.
Along the way, we will see how a kind of gnome will behave not in a gentlemanly. It would seem what the matter to these creatures to human women? But no!
The soldiers will leave the hall, and your demons will be able to easily revenge on the insidious sailors and at the same time replenish the stocks of souls and gold. Be careful at the exit and take care of the fighter. Open the gate lever.
You have a new task. It is necessary to save the fortress of magic guards. There are five of them, they raise the alarm if a demon falls into their red beam. Fortunately for us, the guards are on shaky high supports.
Hiding from signal rays in recesses, advance to the stairs. Upstairs you can destroy the first guard, tritely throwing him off from his. Open the gate and carry the hive a few more meters to the output. Noisy gnomes will help get rid of a couple of fighters.
Turn the lever, climb the stairs and get rid of the soldiers. Now you can drag the hive to the lifting platform and quit there.
The corridors will lead you to the hall, where several soldiers and a couple of fighters are guarding a pile of treasures. You can kill wrestlers with magic from an ambush, and do not touch the soldier yet – giant panda can do all the dirty work for you, which you, of course, will free from the cage. There is a long and difficult job to be ahead – you will need to clean up a bunch of drawers and barrels with values. But we are not looking for easy ways!
The door behind the stone columns will open the lever. The second guard flew off with his nest. There are two more.
Kill Magobor in the garden and use gnomes again to divert. Behind the stairs – another nest. Two left. They stand on the nestles at the end of the garden. To get to them, you will have to get rid of the patrol fighters first.
Now it remains only to turn the lever and lower the hive standing on the platform. Grab him. If you want, free the remaining pandas and searrate the cells for values. Take the hive out of the castle and drag it to the portal.
Since the lord is on the path of the river, you will have to temporarily leave all the demons behind. But behind the Demon River it will be possible to re -call. Let them neutralize the poisoned wall. If you want, return to the fortress and do your business there – strengthen the demons, resurrect your favorites, wobble a new helmet.
The temple of the queen-spider
It is easy to fight with scattered heaps of legionnaires. It is even easier to do this, if around the corner is a portal that restores both health and manu. Even the fighter will not spoil our mood.
Grab the spell catalyst and look at the spider temple. We need to get there. How to do it? The bridge can be raised with a lever in the temple around the corner. Take a red idol-key, but do not put it on the pedestal. Back through the bamboo (fortunately, there are no panda here), move the statue from the road and enter the temple, putting a red key on the stove next to the door.
Get ready for the battle! The elven Queen Fairy of us, as usual, is unhappy. She will report that she founded a new sanctuary instead of the plundered by us, and leave, leaving the blue idol-key and a huge evil rag. The battle will not be particularly difficult if you use mostly strong brown demons in the battle. Когда огр соберется прыгать, отойдите назад и отведите всех демонов, чтобы от вражеского приема «бух на камни животом» никто не пострадал.
Now that you have both red and blue idols, you easily return to the bridge, raise all its areas and with an elegant gait will reach the temple. True, slender rows of legionnaires will stand on your way. Do not even try to attack the “turtle” – the soldiers of the empire will easily deal not only with the demons, but also with the dark lord themselves. Literally from one blow will be disassembled! Use a narrow path to the right, send demons bypass and attack the “turtle” from the rear. "Softening" the enemy with an explosive wave spell, you easily eliminate it.
The road along the bridge to the temple will be light and carefree – from the gate to the very trap, where both the Dark Vladyka and his army will collapse into the deep hole, into the lowest basement of the temple, where the spider awaits them.
The battle with this boss will be unusual. You need to somehow knock the spider from the wall where she sits, sending her spiders on the attack. To do this, you need to step on four slabs in turn in the corners of the hall, then send the demons to beat the flower, whose smell attracts the spider. When it runs to the smell and finds it over the drain holes in the wall, you must press on the central plate. The spider will drive water with a stream of water, and you can pound it for some time with impunity. In general, apply, wash off, repeat.
Leaving the temple is also a non -trivial task. You will have to check in the case of the method of distance control of the features. Put green on the spider and send them to the wall, carefully directing in turn to the slab-red. If you have time to press all four levers in time, the giant platform on which you stand will rise to the floor. If you do not have time, the stove will collapse, and the green can die.
The last floor will be the most difficult – you will have to not only lead the green along the wall, but also circle them around the obstacles. On some floors you will wait for prey, so do not rush – before you finally leave the temple, rob him well. The reward will be not only gold, but also an elongated strip of mana.
Now you can return to the locked gates to Everlaite and open them using riders on spiders to click on plates in the walls. Fighters wandering around the district will not become a big problem for your green.
Getting rid of archers on the way and fighting with several detachments, you will fall into a small stadium. The exit to the city of Everlaite closes the detachment of legionnaires. May your demons go around them on the left flank. You can try with magic to get a centurion standing on the elevation.
Everlate's assault
Everlaite is a second city that you can take to your hands by exterminating or enslaving its inhabitants. His gates are closed, but on the shore there is an artifact that allows you to move to the demon. Vataga devils, bypassing the gate, will be able to open them from the inside.
Move around the city, climbing the stairs and destroying the soldiers found in the way. In such a cramped town as Everlaite, it is very convenient to use a dark presence in battle – it works at once against several enemies.
Send demons to open a gate for you. Do not miss the artifact increasing the size of the army. Your goal is the city town hall, where a city ruler is found under the protection of legionnaires. Finging from the endless waves of the legionnaires, turn right, blow up the barrels and, according to a narrow wooden support, send the demons to “turn” the tent where the soldiers run out. Now you can break through to the statue and, having dealt with the remnants of the fighters and with the last centurion, choose what to do with the city government. Do with her the way your karma tells. The statue needs to be demolished in any case.
Now you have a second wife (that very witch Juno) and a new city for plunder (his guards will also have to spend fifty brown).
For information: Now, having returned to the fortress, you can choose which of your wives will be the main. To do this, it is necessary to go out of the residential premises on the bridge to the turret, where wives are languishing. In any case, try to change your beloved wife no earlier than you satisfied all her furniture requests and received your award.
Elven Commune
A familiar informant from Nordberg reports that some residents of the city fled to the elves to a remote commune among northern snow. The task is optional, but light enough. Why not rob if you can rob?
Take the army and go to the commune. Alas, you cannot move across the river. The lever lowering the bridge is too far to jump to it on its two. We need wolves. You will find them if you go along the path to the sea, taking out all the hunters that you will meet in the way. Copies standing on a ledge can be taken out if you stand on the bridge above them. Wooden obstacles can be burned.
In the cave you will find the wolves so necessary for us. To open the passage to the commune, you need at least twelve brown and the same number of wolves. Get down to the place where there were copies of copies, and go between the hill and the sea to the hunter camp. Fiery barriers eliminate red. The cells will break brown. Now you can return to an inaccessible lever. It is not necessary for this to go back in your footsteps – just go along the road, burning obstacles and destroying everyone who dares to resist.
Bursting into the commune, first of all destroy the needle. The second task is to somehow end a jumping priestess. Send on the hill of the Reds, but stay below yourself, and your demons will drive the priestess on you.
What now? Rob all the chests that you will reach, and kill or enslave the poor hippies. The case is done! If you want, return to Nordberg, with the help of green, break through poisoned barriers and get to residents who are still alive and not enslaved. At the same time, get the idol of mana.
The mysterious lady
Finally some variety among visitors. This time, instead of a cunning resident of Nordberg, a certain mysterious one, hiding his face under the hood, came to us. “Some female”, – the penetrating gnarl will note.
A woman will begin to prophesies us misfortunes and troubles, say that the path of a dark lord leads to self -destruction, and will remind what happened to the previous master. His tower collapsed, he himself disappeared, and all the surrounding lands were infected with mortal magic and are now called wastelands.
Would you go there for a variety? Not yet necessary. Wasteland is a plot place, and there is nothing to do there, until the dark lord got the last variety of demons – blue. Of course, you can get a new spell there, so if you are not lazy, you can go.
In the meantime, we will take care. Juno admits that she saw them in the empire. We will look for!
The path to the empire
Having landed on the pier, do not look at the landscapes. Soon you will probably die, and the preservation is arranged in this place so fuel that more than once or twice will have to start the level again. There will be no problems with a detachment of fighters and archers. Problems will come when fire from the catapult will be opened by the lord. One hit – load the level first. Therefore, we do not click with its beak, we carefully monitor where the stone flies, and leave in time. Passing by the bridge, stand in front of the barrier and let the stone break it. Demons can be hidden behind a rock in the "blind zone".
Look at a small detachment of legionnaires, who slowly walks back and forth along a narrow path. Yes, yes, the best way to deal with him is to use the flying stones of catapults. Just stand in front of the legionnaires and bounce when the stone is already in the air. This is risky, but not particularly difficult.
Calling the demons "to the leg", run to the lever that lifts the bridge. Put the time so that the demons can stand up to him and turn on a full revolution without falling under the Stone. By crossing the bridge, you will find yourself in relative safety and can drag out another artifact that increases the number of demons.
Restore strength near the portal and get ready to have fun. It is necessary to disguise the demons under the legionnaires so that they are allowed to the catapult. To the same catapult. Naked swimming legionnaires do not touch. Run to their tent and send demons inside. They will already jump out with handsome men – in golden armor and with red plumages. Taking advantage of the artifact, instill in one of the demons and send them along the wall and through the bridge to the gate, listening to how demons sang a soldier's song, getting used to the role.
“Did you really begin to recruit gnomes in our legions?" – the guards will be surprised, but the devils will be allowed into the fortress. Now – the most interesting! Sit for the catapult and demolish enemies. First you need to fire at the detachment standing behind the moat of the fortress. Then – a detachment that will slowly go from the port. After that, when the gates of the neighboring fortress are broken, the legionnaires will also trample from there – but this place will be shot. Of course, you will have to control the force of the throw by eye, but the hint is – if you start the catapult at full power, the stone will fly just above the gate of the neighboring fortress. If you want, fire a herd of rams near the fortress with stones and listen to the Demon comments.
Come out of the catapult and do not forget to choose a stone that enhances the spells. Through the open gate you will fall into imperial suburbs.
In the backyard of the empire
So, we got to the suburbs. But they are unlikely to let us into the city, unless we disguise us. Why, for example, a noble villain not get a portShez? Then demons will be able to go for the servants.
Your other problem is guards who carefully comb the roads in the vicinity with their rays. You will see one of them at once. He will not let you on the main road, so move along the rear to the site where your next portal will be located, and then, where you can demolish the first guard.
Now get into one of the demons, spend them on a narrow wall and change clothes by the legionnaires. Under the cover you can get to the next "Nassomat". Take a look at the Super Soldate-Gargantua, bred genetically. Such a giant is able to scatter a whole detachment. So far you do not need to fight with him. Stand opposite the gate to make Gargantua from a run for you.
Outside the gates, soldiers will figure out that with these small legionnaires something is wrong. But your task is not yet to get involved in a long battle, but to break through to the last naestus of a magic guard and get up so that it is between you and the aimlessly wandering Gargantua. The giant will do work for you.
Great! The road is free. Return to your lifeless body.
This is interesting: When I played the catch -up with Gargantua with the demons, I received a message that they attacked the lord's carcass. But when I returned, there was no one next to the Lord of Dark. Whether the Vladyka coped with the enemy, without regaining consciousness, or his own slaves took up arms … and then changed their minds.
Then the matter is easy – it is necessary to storm the suburban residence of the former lover of Juno, Senator Drearius, who has old scores with her. There will be few enemies – mostly archers on the walls.
Demons will cope perfectly with the collapse of columns and outbuildings, after which you can climb the stairs and drive demons through the windows to the building so that they organize a break for you.
Plunder the villa, but do not forget about the senator and wife. Do with them as it is appropriate. Senator's personal portsheze will become our pass to the city.
Through the sewer
We are in the sewage of the city, a stone's throw from the famous Arena, where gladiators fight the public on the fun of the public. Blue-somewhere nearby.
The first step is the destruction of the houses of the inhabitants of local slums. In one of the houses you will find a lever that opens the passage to the tunnel. The next danger is huge frogs that are deadly for your wards. Do not get involved in battle, but as soon as possible, pass the bad place – the frogs will not end here.
Soon you will fall into the part of the sewer, which belongs to the arena itself. Having lowered the damper, stop the raft with the soldiers, clean it from them and use it like a bridge. Prepare morally for the fact that it will be very difficult and dangerous further.
For information: Pay attention to the blue artifact lying in the water behind the portal. You cannot get it yet. Later, when the blue demons will be at your disposal, return here and grab it.
First turn the right to the passage and clean the room filled with water from enemies. Beware of a soldier with crossbows – these bad people demolish their health to the Lord of Darkness extremely quickly. Be very careful, breaking the barrels – there may be obese fairies inside. One such a fairy of several devils in the water will lure, and hello.
You can’t swim on the raft to the hive of blue – there is no one to move the raft. So go back, get rid of the soldiers for the opened grate, turn the lever. Go down to the tunnel filled with water (the devils will have to be left outside) and get ready. They will wet you mercilessly.
It is best to cope with soldiers with the help of magic, not letting them close. Believe me, you will not want to return to the raft and re -repeat the sequence of actions. If you were seriously wounded, look near the wall box with a health pot.
Stand on the stove – thereby you will drop a few barrels hanging under the ceiling. And in them – cheers! – There will be your first blue demons. They know how to swim, revive each other and be invisible while running, directed by your will. But don't hope for them in battle. No soldiers of them.
You need a dozen blue. Break barrels, open the doors with rotary levers. Finding another slab-red, stand on it so that the barrel with the blue "aura" falls into the cage below. Then the demon will not fall into the clutches of fighters, and they will fight with fairies that have fallen from other barrels. Repeat until you have eight demons. Open the next door. Then it will be more interesting. You need to send the blue to the rotary lever in front, and stand next to a round stove yourself. It is necessary to recall the skills of playing in slot machines, in which you need to get a toy out of a pile. The paw moves left and right at different speeds, depending on how many blue holds by the lever. You need to step on the stove so that the paw grabs a barrel with a blue demon, and then leave the stove so that it drops a barrel in the middle of the room. The demon in a barrel from the fall will die, so immediately send his colleague to revive the victim. Ready! Pay attention to the boxes in the corner. They can come in handy soon, but do not touch them yet.
For information: Pay attention to the stove that opens from the weight of twenty demons. She unlocks the door to a room with two fighters – you can visit them later when you pass the level.
At the end of the room, in a stone closet, you can get the missing blue demons if they die in battle. You can do this as many times. The problem is that you need to fight with a crowd of well -armed soldiers, and Mana, you know, is not endless. Use demons in invisibility mode to open the doors. If you have safely reached a long room with soldiers and fighters, you can breathe calmly. Blue demons, without your participation in an invisible state, will free from the barrels of fairies and gnomes that will distract the soldier while you are safely passing the room.
Open another gate, and the raft is in front of you. Now that the blue are rowing, you can easily get to the hive. Or not … Soldiers dragged a hive on another raft. In pursuit of! If the grill blocks the road, set ashore, destroy the soldier and open the grill.
Now you are in the imperial palace! Sit down at home. This applies mainly to boxes and barrels. Traveling along the corridors of the palace will not end in the most successful way. As the classic said: “This is a trap!"
Arena
So stupidly falling into the clutches of Magobors, the Dark Lord will now become the main character, the highlight of matches in the imperial arena.
Pull out of the barrels of several blue. Send them in invisibility mode to the levers so that the liberated slaves attacked the guards, saving us forces. Surviving slaves you can "persuade" to join you. At least some benefit.
There is nowhere else to go, except for the arena itself. We will survive! Revive the blue demons to which you will reach, and get ready to fight.
The first match is a fight with a crowd of slaves. There are no enemies from them, so calmly free the demons from the barrels along the walls and copy the army. To open doors leading to small elevations, where barrels with demons stand in rows, set fire to small barrels with explosives.
The second battle is a battle with two evil unicorns. We already know about the morals of these beasts from the first part of the game. Here they are even worse. Save the demons. Their number is limited!
For information: In fact, this number is not quite very limited. You can cheat. After each round, the game is preserved. If you load such preservation, all barrels with demons in the arena will recover, and you can easily replenish your detachments with them.
The third round – a fight with Gargantua. If you do not know how to bounce in time from his attacks, it will be difficult to fight. Put fragile demons away, otherwise the field will be dotted with dead henchmen.
The fourth round is the worst. Slaves, two unicorns and Gargantua will oppose you at the same time. It's good that sometimes they will attack each other. Okay, slaves and unicorns are a profit. But with thinned detachments of demons, without mana and with a shortened strip of health, a dark lord does not fight too well with different Gargantua there. You can try to cheat and give a comrade to the legionnaires that they stand next to the imperial lodge.
When the last round is announced – the fight with Yeti – you can breathe calmly. We are not the first to use the gross power of our old familiar cyclops for entertainment and benefit. Yeti is thrown by barrels, like some kind of donke. Barrels explode. Why not stand next to the door to the stands, so that the barrel smashes the door to smithereens in half? You need to get to the stands on the left and to the right of the red columns supporting the imperial bed. Make sure that the barrel does not fall into the darkest lord – the disinfected is guaranteed from one blow. Send demons through the cracks to gnaw the columns on the left and right. Further events will develop rapidly – Emperor Solarius is evacuated from the balcony, Yeti saves unknown how the sealing man who has fallen into the bed, and we finally get the hivery of the blue.
Gather as soon as possible, gilding gold under the bed until it disappears. If you want, kill or enslave the go. Make sure that you have not forgotten anything in the arena, and, taking the hive, evacuate through the portal into a dark tower.
Wasteland
Now that you have blue, you can look into the wasteland. The main danger of these places is magic infection. If the lord himself plunges into blue magic, which is here everywhere, his health will quickly melt. If a demon is plunged into the mud, he will turn into an aggressive monster.
Fortunately, blue demons disperse mud in a couple of meters to the sides with their presence. So take them as much as possible. It is desirable to move through the wastelands, highlighting the blue (as they will go ahead of the entire detachment) and from time to time ordering them to run back and forth to disperse dirt for at least a few seconds.
We wander around these places for a reason – we need to collect twelve parts of a powerful artifact – the heart of the tower.
If you have not been in the wastelands yet and did not drag the idol with a new spell, do this and at the same time take the spell catalyst and a dark crystal. Let the Reds get the idol of mana-other demons will not be able to do this because of the jets of fire covering the passage.
The road to the door and the lever opening them are blocked by magical mucus. Go through it with the help of blue. Go through the village of refugees and fight with slugs, creatures of magic. It is useless to use spells against them.
To solve a new puzzle. To get to the next lever, put in a puddle with Mana's blue. When the mucus disappears, let the Reds pass through the drained place through the fire and turn the lever. Do not miss the fragment of the heart on the right side of the path.
In the new village, residents turned into zombies, and you will have to fight back from them for some time. Pay attention to the lever drowning in blue mucus. You will need to break through to him with the whole group to protect yourself from slugs crawling out of the alley. In the same place, in the lane, is an idol of health that it would be nice to pick up.
At the next gate – flying rock. Boot on it and set off on the next "stop", where you will find another fragment. Return to the rock and go out at the third "stop". New village, new zombies. The monsters will not end until you drive the demons into the houses.
Behind the barricade – a fragment of the heart and an idol that increases the size of the army. After a short battle with several soldiers of the empire, go to Florian. The elf will offer a truce and take you to the queen Faee. Now it is not so annoyed by our presence – the empire bothers her much more. Since the Dark Lord also sharpens the tooth on the empire, the Queen Fairy will give you Florian as an escort.
The elf will open the village of the village for you. If he does not do this, then you left behind the fragment of the heart, and you need to return after him.
After a battle with a big slug, you have to run along the lake filled with magical mucus. The elf will indicate to you the place where the heart of the heart lies, and your business will fight off the slugs, send green to places infected with poison, red to hot spots, and blue – everywhere where mucus is being spilled. Choose a magic catalyst. The last, twelfth, a fragment of the heart will have to beat off another giant slug.
And here are the legionnaires of the empire. It seems that they grabbed Florian, but our evil team managed to escape. Go away from the chase, breaking the barriers in the way. You can not fight Gargantua – it is too clumsy, you will not catch up with you. Open the passage with a lever and run further to the sanctuary. Do not forget to rob imperial tents. Go away from volleys of fire arrows. Very soon you will fall into the sanctuary, where a fairy is waiting for you already looking forward to you.
The sanctuary of the wasteland
Friendship friendship, and robbery is a holy business. After waiting for the devils to plunder everything they reach, the queen will show the dark Lord the ball collected from the fragments of the heart – a powerful artifact that can break through the gap in the magical protection of the empire.
True, the power of the heart is not enough, so you need to go down to the cellars of the sanctuary and pick up the energy of four temples. The sanctuary will die from this, but the loss is small.
Grab the ball and bring it to the elevator. Take the energy of the first temple with a spell of the dark presence. Paul failed, but it doesn’t matter – so conceived. Grab the spell catalyst.
You came to the holes of the gnomes. Here they do not end until all their holes are shut up, so if you want to finally make a thousand -nominal achievement, it's time to come.
Little creatures have always been harmless, but now, when you take a ball from them, they will begin to get out of the holes with bombs, jump onto the Lord and explode. Of course, two steps – a portal, but still unpleasant. Send the blue to the lake – let them drag the statue to the shore and will finally shut up the main hole.
Having dealt with the gnomes, drag the ball to the second temple and, by good tradition, fall down. The next stop is Salamander.
Fiery creatures are very dangerous, and they need to be killed as quickly as possible. Two elves are trying to steal the heart on the elevator. Get demons in two slabs-redfish, lower the elevator and take the artifact from the elves. On the same elevator you will get to the third temple. And everything would be fine, but here the king of the salamander will appear, the ball is pushing into his mouth and rolls away. In pursuit of!
The main thing is not to fall under the monster while he rides back and forth a wheel. Когда монстр попадет в воду и чуть приостынет, бейте его всеми силами! Raise the bridge and break through it to the other side. To raise the second part of the bridge, you will have to send demons to it, trying not to crush King Salamander.
When the monster is again in the water, beat it than you can. The next chance will turn up to you at a large destroyed bridge – on the way to it, do not miss the idol of mana.
Carefully, without falling under the rolling monster, get away to the steps by the water. Send the blue to the water so that they slightly damage the supports on which the remains of the bridge are still holding. King Salamander collapses into the water. Then he will come to an end.
It remains only to call on more red ones and put them on the salamander, which are now obedient to our will. Do not forget to pick out a ball from the head. Salamander riders sent along inclined boards along the wall will help to raise the bridge. They will save you from archers – ride the spitting salamander next to enemy soldiers. This is a very convenient way to fight – a huge damage and no risk.
Having discovered the last temple, recharge the ball from it and return to the queen of the fairy. Again you have to break through the imperial barriers, and now you have to be careful – bombs are falling on top, which can take out several demons at once at a time. Archers with fiery arrows are still very dangerous. Salamander can be driven around them, but it is possible that archers will knock all your red a couple of times before they die themselves.
The sanctuary is attacked by the empire – everywhere soldiers, elves and fires. Push the statues to the soldiers to make your way. Where you can’t get around the legionnaires, break through with the battle. And, of course, do not forget to rob.
Queen Fairy will report that the capacities of the four temples were not enough to charge the ball, and will offer her own energy. A rare self -sacrifice! Start pulling out forces from it with a spell of a dark presence. Let demons reflect the attacks of the elves, which, of course, will come to the aid of their queen.
A couple of fairies will fly and on his wings will take the queen away from the dark lord. Who could suspect such a silver in these creatures! Grab the ball and run next.
After the fight with the Dryads, you will find the already weakened fairy in order. Cover the demons and continue to charge the ball. Feans flew again and dragged our "battery". Salamander will help to cope with unicorns. No matter how malicious these horses are, they will not do anything against the circles of fire crews.
Remote the ball from the queen again and run after her again. The last stage of “donation” will be most dangerous, but now you have salamanders that will very effectively and safely repel the attacks of the elves.
And then you will acquire not only a completely charged artifact, but also the third wife. Dark fairy, please love and complain. Of course, it can be finished off, but an unimportant spouse is obtained from the ghost. Wash the dishes, nor … In general, I think it is better to leave the fairy alive.
The rebels of Everlate
Before the last battle, you should visit Everlaite again, where the elven rebels settled. This is a side quest, but a little gold, artifacts and shower will not hurt.
We will learn about the uprising from a resident of Everlaite. Ugly elves explode the city and hide the people. We must act! Having been in the city, advance on it, killing all the elf fighters met and trying not to stand next to exploding barrels. Destroy the barricades. When you get to the door with a blockage of stones and with an idol, blow up the barrels remotely (with red), take the idol and plant green on spiders. Do not forget to send demons to plunder chests and boxes on a ledge unattainable for you.
On the bridge, go down to the elven platforms. Turn the platforms from which the elves throw poisonous bombs. When grenades begin to fall on you, jewelry work is ahead – make the brown demon grab the grenade and bring it to a stone barricade. So it will be necessary to do a few more times.
Move through the break, breaking the platforms and finally burdening the hopes of local elves to find freedom. The last group of elves can be knitted from a long platform, bringing to it a spider wall.
The case is done.
Imperial hills
The charged heart of the tower will help to break through the magical protection of the capital of the Empire, so now nothing prevents the dark lord from going on an attack. But first you need to make an important choice. Which of your wives will be the main? It depends on which sled animals will be available in the mission. Kelda will give you a couple of dozen excellent wolves for brown. Juno will offer twenty spiders for green. Queen Fairy, in turn, will want to strengthen your red salamanders – mobile and fire -flip.
The option with spiders is better to discard immediately. In the last mission, there are practically no places where you need to arrange an ambush or run along the walls. I would say that the best choice is Kelda. Wolves are a gross force in battle, and you will need much more than tricks with salamanders.
Call your army, grab your heart, plant brown wolves and move forward.
For information: Remember that at this level you can use exclusively magic. It will not end – at any moment the lord can be fed from the charged heart, which his demons will be carried after.
Clean a small quarry of soldiers, steal the awning and advanced through the field to the first catapult. A large detachment of legionnaires will cover the hill, but you no longer get used to breaking the system. Sit down for the catapult and fire at the field behind the bridge. Follow the shore on the left – archers will jump out twice, who need to be shifted as soon as possible. Make sure you broke two watch towers.
Gargantua hid in the field behind the bridge behind the cliff. Kill him and make sure that the legion tent collapsed next to him. Roll right and leave the demons on the bridge. It will be necessary to take a mound on which the grenadiers strengthened, and it is best to do it alone, since stupid demons love to climb under grenades.
Behind the stairs, a well -strengthened detachment of legionnaires will have a well. If you managed to jump to the centurion standing on the elevation and kill him with a dark presence until he escaped, consider that you are lucky. If it doesn’t work out, you have to go in a difficult way: take a blue demon, in the invisibility mode, draw it through the ranks of the soldiers, and then force him to bring the bomb to the detachment.
At the bend, folding enemy tents, sit down at the second catapult. Try to knock out from positions in front of the city walls of archers as soon as possible. Siege towers will begin to move in your direction – these are large goals, and it will be easy to destroy them if you shoot. Make sure all the guard towers are destroyed in reach and move on.
Pomegranate throwers in wait for the field and narrow passage. Leave far behind all the demons and stand under the barricade, causing fire to yourself (and on the barricade). When it is open, take a few brown riders and quickly send them to the positions of the grenadiers until the grenades have done troubles.
Going on the field in front of the city gates, you will find that we will go in your direction a “Turtle” legionnaires in your direction. Do not touch them – it's too dangerous. Send demons to the siege tower stuck on the stones. The tower collapses, the centurion will break, and a detachment of legionnaires will turn into an ordinary crowd of soldiers – a light target.
They don’t let us into the fort – as soon as the Dark Vladyka runs up to the door, they slam. To get into the fort, you need to use the catapult that fired at you. Go along the wall to the right and roll around the corner. You need to get near the aisle so that it is demolished by a stone catapult. Gently go inside the fort and get your demons there. You can open the doors behind the stairs only with the help of a demon, the grenades back and forth dragging.
Then it will be easy. Suppress the resistance and grab the catapult. It is not necessary to aim thoroughly – direct the catapult approximately towards the city gate and shoot the tower with the heart. Magic protection is pierced. I really want to break into the town, but first you need to use the bombs of the same catapult to sake the detachments of the legionnaires leaving the city, and then protect the fortress from grenadiers.
The last test is a fight with two Gargantua. After that, feel free to enter the city through the broken gate.
The capital of the empire
Early, we were happy early. On the way to the Imperial Palace – the last obstacle: four temples holding magical protection. The lord of evil was drunk, but there is nothing to do – you need to comb the city in search of these temples. At the same time, you can rob the capital.
Understand the archers and turn left, where two citizens burn over the destroyed house – their insurance does not cover the actions of the dark lord.
You can not pay much attention to pomegranate throwers. Just don't stand next to grenades. If you want, use grenades against the legionnaire detachment.
Having breaded nectar from the first temple, the townspeople will turn into a zombie – creepy, but almost non -hazardous. Turn the temple and move forward.
Having robbed the courtyard, replenish the wolves of the detachment and go to the main street. You need to turn right and left through the passage that covers the dense detachment of the legionnaires. Bombs next to them lie for a reason. Grenadiers and Gargantua are waiting for you in the courtyard. It is advisable to start the battle alone, leaving demons on the street. First eliminate the grenadiers – the giant will wait. It will be easier to scatter a detachment of legionnaires if you destroy the building in the courtyard and the stairs to go to fight with centurion, which is on the elevation on the right.
When the dust is settled from the destroyed temple, a serious conversation will have to be a mysterious woman already familiar to us. Many family secrets will be disclosed.
Rob a little good for the colonnades, but do not turn left, where two grenadiers run on a ledge to the right of the stairs. It is useless to kill them. Order the demon to take one grenade and take it to the door. There will be a large "boom", the passage will open. But these are not all troubles – several dangerous archers are waiting for you outside the door. Send demons to battle and try to shift less personally.
Upstairs behind the stairs – a huge amount of valuable good and the third temple. Plunder the first, destroy the second. Go down the stairs to the last temple, which stands in the square in front of the Solarius Palace itself. Along the way you will have to use bombs again to shift the interferences of the garbage.
Emperor Solarius will order the townspeople to drink the zombie water, hoping that a crowd of zombies will sweep us. But there will be no big effect-one single use of the dark presence will destroy all the zombies at once.
Destroy the last temple. The road to the palace is open. If you want, rob the area. Under the columns and next to the statues of Lviv there are many interesting things. Return, if you want, to your dark tower and take care of forging and improving demons. Ahead is the last battle, and you must be fully armed, well protected and covered with strong demons. Strengthen green. Gather a strong detachment – and do not neglect color demons. Without blue, you simply can’t do it, because in front-a bunch of blue mucus. Green should have a lot of green, since they are the perfect enemies of the last boss. It is also advisable to have a few pieces of red, and don't forget about brown.
The last portal you will find already inside the palace. You need to break through the corridors to the main hall. Literally at the entrance you will be welcomed by Florian and run away. I wonder what he does here? And the next door will cover the "Turtle". It is very difficult to pick up them, but you can cheat – tie them with a battle with brown demons, and slip by yourself and withdraw the demons “to the leg”. Then it will be easier – on your way, it will not be detachments, but individual (albeit very strong) legionnaires.
And now – a meeting in the main hall of the palace! The emperor is here, he will reveal to us the secret of Florian, will turn into a huge mucous monster and run away.
Well, well … you have to complete the work begun!
The last battle
It will be difficult.
The situation is this: the Blue Monster escaped, leaving traces of magical mucus. He crawls around the city, turning the townsfolk into a zombie. To disperse mucus, you need blue. To effectively attack Solarius, you need red and green. The weak place of the monster is the luminous bubbles on the back. Blue can jump on them and pierce their blades. Reds can fire them from below with fire balls. Demons will die one after another, but not the worst thing – they can always be called from wells. The most unpleasant thing is that the Dark Lord has nowhere to restore Manu and there is nowhere to recover. There is a couple of potions in barrels, but you will have to sacrifice demons to improve your health. Otherwise – nothing.
Reflect the attacks of imperial soldiers and zombies with brown demons, accelerate mucus with blue, beat the monster's bubbles red and green. The monstr will soon get tired, he will move to the neighboring courtyard. Removing the mucus with blue, follow him and continue to flood it. The monster will run away again and this time will begin to spew out frogs, evil unicorns and other evil spirits. You need to not only flood his bubbles on his back, but also peel on the head so that the monster dug into the emperor's body. Seeing Solarius and red striped at the bottom of the screen, immediately hit the emperor with a dark presence. Emperor will have to knock out of the monster several times. Most likely, you will lose a hundred demons and will be forced to retreat to the yards in order to heal and replenish the army. Do not rush. Remember that if you die in battle, then the battle will begin from the very beginning.
When Solarius with your help will lose his whole magic, the battle will end. And this means that you have passed the game. Congratulations.
Leave a Reply